Books
SDxWiki

Wanted



Artificial Intelligence

AI for Games and Animation: A Cognitive Modeling Approach

*Author: John David Funge *ISBN1-56881-103-9 *Owns a copy: DWM DWM: A smallish volume. Heavy on formal notation ("situational calculus"), lots of references. Feels like a graduate thesis. See John David Funge for links related to the author and/or the book.


Fiction

For inspiration and relaxation...

The Reality Dysfunction

DWM: The story is definitely strange and unsettling. What's inspiring are all the details of the milieu:

Babylon 5

Author: J. Michael Straczynski

Not a book, but a novel composed in episodic televideo. Ran 5 seasons at 22 episodes each, plus 4 two-hour movies. Situation does not "reset" every episode a la Star Trek, but evolves in some way each time. Ended after five seasons because the story was complete.


Nonfiction

The Cathedral and the Bazaar

*Author: Eric Raymond Istvan: Fascinating look at open-source and how it can be a successful model for software project development. Approach is semi-historical and semi-business-oriented. Only halfway done with it, because it was too depressing to compare its logic and conclusions about reasonable ways to do things against the way Netdevil operates.


Game Programming - General

3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics

*Author: David H. Eberly *ISBN1-55860-593-2 *Owns a copy: DWM DWM: Haven't read it yet. Looks highly technical, all the math in detail. Including those quaternion-thingies.

Black Art of 3D Game programming: Wirting your own High-Speed 3D Polygon video Games in C

*Author: Andre LaMothe *ISBN1-57169-004-2 *Copyright 1995 *Owns a copy: DWM DWM: The sort of hands-on book that lots of people prefer. A whopper at over a 1000 pages, but lots of pictures and code. Lots of low-level stuff that people (hopefully) don't have to do anymore.


Graphics

Computer Graphics: Principles and Practice 2nd edition

*Authors: Foley, van Dam, Feiner, Hughes *ISBN0-201-84840-6 *Copyright 1996 *Owns a copy: DWM DWM: This appears to be the "bible" on computer graphics, a massive book with over 1000 pages. This edition has examples in C. (I also have a copy of the first edition, which is about half the size, and uses Pascal for examples.)

DirectX 9

Managed DirectX 9 Kick Start : Graphics and Game Programming

*Author: Tom Miller *Onws a copy: nfs nfs: Seems to be a good primer primarily focused on 3D programming. I just ordered it, should be here in a few days.