Earth And Beyond
SDxWiki

[This game] is currently in beta.

DWM March 2002: Jim and I were recently accepted in the beta for this game, as part of a large batch of stress testers. It's being developed by [Westwood Studios] under Electronic Arts. I've logged in and gone through the scant tutorial, but since then I've been plagued by connectivity problems. I was just in the game again for a few minutes, but the server was so horrendously bogged down that ship movement was nonsensical, and incoming chat messages irrelevant because they were delayed by many minutes.

The game is definitely an RPG, and not an attempt to be a realistic flight sim in any form. No joystick required or supported -- it's all point and click. At the start, you choose a faction (Progen aka Martian, Jenquai aka denizen of Jupiter's satellites, or Terran --- hmm, three factions again), a profession (warrior or trader/explorer), spend a lot of time playing dress-up dolly with your 'avatar' (which is admittedly somewhat amusing) to customize your character's appearance, and then do the same for your ship. After that you're supposed to run around and take missions, I guess -- but I haven't got very far with that!

Flight is highly simplified, with essentially 2D motion. (Star Trek combat tactics, I guess.) There are the three familiar modes of travel: slow real space (calling it Newtonian would be inaccurate), "warp" for in-system distances, and jumping via gates to get to other star systems.

The lag problems with the stress test are unbelievable. Their secure beta bulletin board (apparently a custom job built on Oracle) apparently also had a meltdown when all us newbs showed up, and it hasn't been running since I first logged on three days ago. (Which is making me feel very isolated with my connection problems, although I eventually found a not-quite-moribund fan site.)

There are lots of lessons here on how not to build a game and run a beta. Some things that seem pretty obvious to me:

Having said all that, the game does look intriguing, and has some very nice graphics. I've never played EQ or any of that ilk, but I suspect that this is an attempt to do something very similar in a space milieu.


Istvan Wow. Thanks for the "lessons learned" briefing. I find what you have said about E&B pretty damning, actually.

(7/1/02) - Belated advisory - server hours are now 11 AM - 11 PM Pacific time, every day.

(7/1/02) - E&B is very much a role-playing game like EQ set in space. "Like EQ" is an apt comparison, because it lacks some of the later-generation evolution of the genre as seen in DAoC - such as creation of a point for the levelling treadmill. I have yet to see any point to E&B. Or any means for a player, or the collective actions of all players, to impact the environment even in small ways. The "static quest" situation I have complained about elsewhere is present, but at least there is also a new (semirandom) jobs engine (see entry below in "Ambivalent Comments").

(7/1/02) - I am very much coming to the conclusion that the "ideal game" I want to help design will include key elements done right in E&B, but also certain key elements that were done right in Jumpgate, integrated with an inherently dynamic environment that allows players to have influence.

(7/10/02) - I've seen what I think is enough, and am abandoning the account I was loaned back to its source, mostly due to time constraints.

(5/14/02) Now that I've got a stress test account (online name: "Istvan"), I'm also forming some specific opinions:

Stuff Done Right

Stuff Done Wrong

Ambivalent Comments

DWM Thoroughly agree with all comments! You obviously got further into E&B than I did, though. I had problems with connectivity and server overloading. Tried to get on again recently, but got disconnected within minutes for no apparent reason. Will try again, but the limited server hours make it a little bit tough (though they're better now than they were before). If you're on, look for "TheMiller".

Experience System

6/28/02 - Since we've kicked around a couple variants on advancement in the main discussion pages, I want to add a description of the system used in Earth & Beyond for comparison. As skills systems go, this one looks fairly good, except for the character class aspects.

The majority of skills grant access to equipment. For example, you cannot place a "rank II" reactor into your ship unless you have "Reactors Skill" at level 2. Other skills represent special abilities, such as Prospecting, Recharge Shields, or Negotiate.