Game_Feature_Ideas/Dynamic Environment
SDxWiki

Features of the game environment and stuff going on in it...

Istvan I would prefer to avoid spinning off a separate "zone" for the war front for several reasons. However, conflict "zones" are working effectively in implementation in DAoC, without creating problems as such, so I suppose we'd be OK doing something very similar (assuming we could implement such in an "open" space environment - an argument for limited access points in the locomotion model a la JumpGate). Connection is useful in that civilian transports could choose to take "hazard pay" missions through war zones. Not only would such missions hopefully be more white-knuckle exciting for players (even if no combat occurs), but such missions are ideal for cooperative/linked mission mechanisms in which parallel military missions for escort or interdiction are tied to the core civilian transport task.