Game_Feature_Ideas/Economy And Trading
SDxWiki

Operating on the assumption that a strong trading aspect to the game is desired...

Economic System

Trade Interfaces

Currency Balancing


Discussion

Istvan The market should be transparent and easy to use. (Contraexample - in E&B I can't make purchases easily because I don't know what prices are like at my destination until I get there WITH the product! If it's not being sold at a location, I have no clue what its value there is unless I bring some and try to sell. This means I may cruise around with a hold full of crap I should have never bought. Bad.) After seeing issues with the JG economy (and doing some online trading in the last few years), I really think a stockmarket-like (doesn't have to be perfect) interface (and information presentation) will be the clearest approach for the most users. I'm still not thinking in terms of trading in futures or anything like that, but if we have travel time issues, I think being able to radio a station and lock in "pre buy" orders or sales price commitments will be very useful to the merchants.

JDH Options sound like an excellent idea - as does the comms aspect (gives something else to do on those long flights) - the more we can model the economy like the stock market the more realism and richness we can bring to the trading side of the game.