Stuff besides ships and stations, which should be major categories in and of themselves...
- Sensor objects - how do you tell if someone blew up your stuff (assuming the game has stuff be destructable)? A typical sensor widget could record transponder IDs of ships within a prescribed range (say, maximum weapons range as defined by other considerations), in a looping data structure. When the sensor object (attached to another object which you want to protect/monitor) is destroyed, the data is squirted to your ship's computer, telling you when your widget got blown up and who the closest ships were (ranges and timestamps). Installing such a sensor would be a matter of player choice to save cost. There may also be ways included in the game to mask transponder information. These telltales, however, would assist with in-game social functions.