Articls on makin' dah compooter act smaaart.
- [PC AI Magazine]'s home site. Looks like some useful information and indices to other Web resources.
- [Towards Articulate Game Engines] discusses the incorporation of qualitative understanding in game engines to support more interesting opponent AI.
- [Egocentric AI] describes an AI "Process Manager". The PM deals with updating the actors in a virtual world and dealing with the requirements of load balancing and receiving a relatively small slice of each "frame"
- [The Game AI Page]
- [Craig W. Reynolds'] site. Emphasis on AI applied to locomotion.
- [Links to Freeware and Shareware Tools for Neural Networks and Connectionism]
- [Fuzzy Logic Tutorial]
- [FAQ on Fuzzy Logic]
- There are a few interesting links on the John David Funge page. Also see Logic Programming.