Particularly interesting or useful articles on graphics programming.
- [An article] on the future of OpenGL.
- [Direct3D vs. OpenGL]
- [A Real-Time Procedural Universe, Part 3] (Gamasutra, reg. req.) DWM: This part is particularly interesting because it discusses modelling a planetary system. No real surprises, though. I think my approach is more systematic and wouldn't have run into as many problems. :-)
- [DirectX 9] I know, I know. It's Microsoft, but everybody's doin' it.
- [Direct3D Graphics Pipeline Code Snippets]
- [Feature comparison] of OpenGL, DirectX7, DirectX8.
- [Applying Textures], specific to Direct3D. I was wondering how to apply a texture to a mesh generated by Mesh.Cylinder, and I think this article will tell me. -- DWM